AI Insights · Timothy · January 2022
Top 5 Racing Games on Android in Europe Q4 2021
Discover the performance trends of the top 5 racing games on Android in Europe during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performances from the top 5 racing games on Android in Europe. Below, we delve into the weekly trends for downloads, revenue, and active users for each game, based on data from Sensor Tower.
CSR 2 Realistic Drag Racing CSR 2 Realistic Drag Racing from Zynga experienced fluctuating trends in Q4 2021. Weekly revenue started at approximately $146K, saw a dip to $105K mid-quarter, but rebounded to nearly $189K by the end of December. Downloads showed a similar upward trajectory, beginning with around 15.9K and peaking at nearly 30K in the final week. Active users saw an increase from 167.8K to 191.3K across the quarter.
Need for Speed™ No Limits Need for Speed™ No Limits by Electronic Arts maintained a relatively stable revenue, starting at $122K and ending the quarter at $126K. Downloads fluctuated, with a notable peak of 116.3K in the final week of December. Active users showed a slight decline from 504.4K to 493.6K, with some fluctuations throughout the period.
Mario Kart Tour Mario Kart Tour by Nintendo demonstrated a consistent performance. Weekly revenue began at $165K and saw a minor dip before stabilizing around $140K by the end of December. Downloads increased significantly, starting at 38.6K and reaching 121.4K in the last week. Active users rose from 752.8K to 821.1K, showing strong engagement throughout the quarter.
Asphalt Legends Unite Asphalt Legends Unite from Gameloft SE showed a varied performance. Revenue started at $111K, dropped to $34K mid-quarter, but recovered to $83K by the end. Downloads were relatively stable, ranging from 77.1K to 99.7K. Active users saw a slight increase from 196.2K to 203K, indicating steady user engagement.
Real Racing 3 Real Racing 3 by Electronic Arts had a steady increase in all metrics. Revenue rose from $34K to nearly $88K by the end of December. Downloads followed a similar pattern, beginning at 36.1K and peaking at 106.7K. Active users showed significant growth, starting at 372K and reaching 482.8K by the quarter's end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.